Directing Digital Media

The educator knows how to find, evaluate, and manage digital resources.
Made by Digital Promise Journey
APPLY
G
Earn Graduate Credit
Graduate-level credit is available for this micro-credential. You can apply for credit through one of our university partners after successfully completing the micro-credential.
Learn More About Graduate Credit

About this Micro-credential

Key Method

The educator creates a tool or system for finding, evaluating, and managing digital resources.

Method Components

Locating, evaluating, and managing digital resources for use in the classroom, when done in a deliberate manner, can help to ensure that classroom technology adds to the educational experience. Breaking the process down into manageable steps is key, as is ensuring that all digital resources are linked to curricular goals.

System or tool components

Finding Digital Resources

  1. Define the goal for using a digital resource. Examples include:
    • Content delivery
    • Exchange of information
    • Content creation/learning by doing
    • Collaboration
    • In-class use vs. out-of-class use
    • Evaluation/assessment
  1. Determine one or more digital resource formats that would help meet this goal. Examples of resources may include the following:
    • Video clips
    • Images
    • Online textbooks
    • Web content
    • Interactive games or tutorials
    • Content creation site
    • Student response system
  1. Search for the best tool or tools for your classroom. Examples of search utilities include:
    • Crowdsourcing/your professional learning community
    • EdSurge’s Product Index (link in resources section)
    • Common Sense Media’s Graphite Platform (link in resources section)
    • Google search or search of your district’s database of tools

Evaluating Digital Resources

  1. Consider the SECTIONS model as you select a specific resource (link in research section).
    • What are your students’ needs? What can they access at school or at home?
    • How easy to use is the resource?
    • Is the resource free?
    • Is the resource simple in design and format?
    • Does the resource provide the kind of interaction you want to foster in your classroom?
    • Is it possible to use this resource given your classroom or school setup? Are there enough devices to make the resource usable?
    • How does this resource extend learning beyond the classroom?
    • Is the resource safe for student use?
  1. Practice using the digital resource as though you were a student, keeping the SECTIONS model in mind. For example:
    • Use a content creation site to plan a summer vacation or research a graduate program.
    • Create a poll or quiz on a student response system and administer it to your PLC, team, or bridge club
  1. Demonstrate use of the chosen digital resource(s) to the class, and then provide time for students to work on their own.

  2. Reflect upon the implementation of the digital resource to help inform future selection of resources.

Managing Digital Resources

  1. Create a digital management system to keep track of each digital resource you use in the classroom. Examples include:
    • Spreadsheets/Word docs/Google Drive files
    • Online content curation page, such as Padlet, Symbaloo, Trello, Evernote Notebook
    • Dedicated area on district LMS

Research & Resources

Supporting Research

  • Tabor, Sharon W., and Robert P. Minch. “Student Adoption and Development of Digital Learning Media: Action Research and Recommended Practice.” Ed. John Beachboard. Student Adoption & Development of Digital Learning Media: Action Research & Recommended Practices 12 (2013): Journal of Information Technology Education, 2013. Web. 11 Mar. 2016. 215.
    http://www.jite.org/documents/Vol12/JITEv12ResearchP203-223Tabor1191.pdf
  • Bates, Tony. “Chapter 8.” Teaching in a Digital Age: Guidelines for Designing Teaching and Learning for a Digital Age. N.p.: BC Campus

Resources

  • A description of Graphite, Common Sense Media’s rating and review platform for ed tech resources—kind of like Yelp for your ed tech needs.
    http://bit.ly/1UDwFdc

Submission Requirements

Submission Guidelines & Evaluation Criteria

To earn the micro-credential, you must submit responses for each question in Part 1, submit the artifact required in Part 2 and receive a score of YES, and complete the reflection in Part 3.

Part 1. Overview questions

(300-word limit for each response)

  • Describe the path you took to find one or more digital resource you chose to integrate into your classroom practice.
  • Describe the way in which you evaluated the digital resource selected.

Part 2. Evidence/artifacts

Submit an artifact illustrating the management system you are using. For example: a spreadsheet, a screenshot, a link to an online organizational system.

Part 3. Reflection

(200-word limit)

  • In what way did the intentional, step-by-step process of selecting, evaluating, and managing a digital resource (or resources) change classroom outcomes and/or increase student engagement?

Except where otherwise noted, this work is licensed under:
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
http://creativecommons.org/licenses/by-nc-nd/4.0/

Requirements

Download to access the requirements and scoring guide for this micro-credential.
Requirements for Directing Digital Media
How to prepare for and earn this micro-credential - in a downloadable PDF document

Ready to get started?

APPLY